In this case, I applied the pRose3D in the FX and the variables for "wiggle" - which are "wigsc" and "f". The f=frequency is set to 45 so that makes lots of those ripple patterns.
Thanks! I'm glad you enjoyed it! This one will eventually be more interesting if I get the chance to animate it because many of the parameters are very active in the changes they create.
Thanks! It's kind of neat that most Apo renders lend themselves to either view direction because they are abstract, and that their calculation is in an environment of parallel projection. I don't always composite the images to support both methods though.
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=Apophysis
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=Apophysis